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Ninjutsu Example


Ninjutsu (忍術; Literally meaning "Ninja Techniques"), is a term referring to almost any technique which allows the user to do something that they otherwise would be incapable of doing, including the usage of weapons. Unlike genjutsu, which makes the opponent see illusions, the effects of ninjutsu are real. They vary greatly in purpose, with the simpler ninjutsu serving such tasks as transforming the user or allowing them to evade attacks. These techniques are often second-nature for experienced shinobi, who can use them at will.

Stats

And so shown on the picture alongside are the basic stats for a fresh Ninjutsu class. For more information regarding the significance of the different stats, you can find their detailed descriptions on the Stats page of this wiki. Comparing statistics with Genjutsu and Taijutsu classes:

Force - 64 (Growth Rate - 1.2)

Chakra - 41 (Growth Rate - 1.0)

Agility - 54 (Growth Rate - 1.0)

Power - 462 (Growth Rate - 1.0)

Overall, you can pretty much tell from these stats that the ninjutsu class has more focus on physical strengths and the like. The Force talent increases your force by 15%.

Skill

Fuma shuriken nin Fuma Shuriken - (Gain at lvl 1) - 
Attack enemy vanguard, growing rate 140%, increase caster's 100% hit-rate for 3 Rounds.
Burst jutsu gen Burst Blow - (Gain at 100 S.Ability)
Attack enemy vanguard, growing rate 170%, decrease enemy's Defense by 30% for 4 Rounds.
Heavenly Chain Heavenly Chain - (Gain at 350 S Ability) - 
Attack enemy vanguard, growing rate 145%, 100% chance to control enemy for 2 Rounds.
Defend Defend - (Gain at 2200 S.Ability)
Attack enemy vanguard, growing rate 145%, improve assaulter's avoid control for 3 Rounds.
Poison Hit Poison Hit - (Gain at 3400 S.Ability)
Attack enemy vanguard, growing rate 185%, decrease enemy's healing effect for 4 Rounds.
Thousand Weapons Thousand Weapons - (Gain at 6000 S.Ability) -
Attack enemy assaulter, growing rate 140%.
Aid Aid - (Gain at 11000 S.Ability) -
Attack enemy assaulter, growing rate 120%, increase caster's 100% Aid rate for 2 rounds.
Wolves Wolves - (Gain at 16000 S.Ability) -
Attack enemy assaulter, growing rate 120%, increase caster's 100% Punch rate for 1 round.
Whirlpool Whirpool - (Gain at 22000 S.Ability) -
Attack enemy Vanguard, Growing rate 170%, increase Assauter's attack by 15%.
Fire Shuriken Fire Shuriken - (Gain at 30000 S.Ability) -
Attack enemy Vanguard, growing rate 220%, decrease enemy's Defense by 30% for 4 rounds. 
Poison Hit S Poison Hit S - (Gain at 50000 S.Ability) -
Attack enemy vanguard, growing rate 250%, decrease enemy's healing effect for 4 Rounds.
Senbon Shower Senbon Shower - (Gain at 75000 S.Ability) -
Attack enemy assaulter, growing rate 210%.
Flame Raksasa Flame Raksasa - (Gain at 200000 S.Ability) -
Attack all enemies, growing rate 158%.
Light Wall Light Wall - (Gain at 400000 S.Ability) -
Attack enemy vanguard, growing rate 260%, increase caster's defense by 500% for 1 round.
Gale Chase Gale Chase - (Gain at 800000 S.Ability) -
Attack enemy assaulter, growing rate 170%, increase caster's 100% Punch rate for 3 rounds.
Focus Master Focus Master - (Gain at 1600000 S.Ability) -
Attack enemy vanguard, growing rate 290%. increase assaulter's attack by 15%.

Fire Shuriken and Poison Hit S skills being used (click to view):

Poison Hit S
Fire Shuriken
Heavenly shuriken of fire

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